AI Insights · Timothy · July 2022
Top 5 2D Realistic Games in Sweden Q2 2022: Performance Insights
Discover the performance trends of the top 5 2D realistic games in Sweden during Q2 2022, including insights on weekly downloads, revenue, and active users.
The second quarter of 2022 saw intriguing trends in the performance of the top 5 2D realistic games on a unified platform in Sweden. Here's a detailed look at their metrics, drawing from Sensor Tower data.
Supremacy 1914 from Bytro Labs GmbH experienced variable performance throughout the quarter. Weekly revenue showed a declining trend, starting at around $8.5K and dropping to approximately $1.6K by mid-June, before slightly rebounding to $3.6K at the end of the quarter. Downloads peaked at 29K in mid-April but saw a sharp decline to just under 300 by the end of June. Active users also saw a peak of 34.5K in mid-April, declining steadily to around 9.9K by the quarter's end.
Woodoku - Wood Block Puzzles by Tripledot Studios showed steady growth in downloads, starting at 2.7K in late March and reaching a peak of 8.3K in mid-June. Active users remained robust, starting at 51.4K and peaking at 65.6K in mid-June, before a slight drop to 51.9K by the end of the quarter. The game did not generate any revenue during this period.
8 Ball Pool™ by Miniclip.com maintained consistent weekly revenue, peaking at $13.4K at the start of the quarter and stabilizing around $6.1K by the end of June. Downloads fluctuated, peaking at 4.9K in early April and ending the quarter at 2.3K. Active users remained strong, with a peak of 95.8K in early April, tapering slightly to 74.2K by the end of June.
Evony from TOP GAMES INC. showed significant weekly revenue, peaking at $35.8K in late May and maintaining around $31.6K by the end of June. Downloads were relatively modest, starting at 5.3K and ending at 1.9K. Active users saw a peak of 13.2K in late March, declining to 8.7K by the end of the quarter.
Solitaire: Cards Games 2024 by nerByte GmbH saw stable performance in weekly downloads, maintaining around 2.4K throughout the quarter. Revenue remained low, peaking at $98 in mid-April and stabilizing around $45 by the end of June. Active users consistently hovered around 28K, peaking at 29.9K at the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.